Author Topic: Module Day July 14th  (Read 19 times)

Barick74

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Module Day July 14th
« on: July 08, 2018, 11:20:34 pm »
New Players:

    We will have Pregens on hand and PFS numbers. The Pregens we have are 1st, 4th and 7th. If you would like to make a character come game day please come in an hour early. OR If you are feeling froggy please visit Paizo.com and download the Players Guide to Society. It is a free download. It has all the info you need to make a character. Or you can contact one of your friendly local Venture Officiers and we will be happy to help you. Whether it be at another game day, an event before this one or via email/phone call. If you decide you would want to play a pregen just to get a feel for things thats alright! You will get a chronicle sheet that you can apply to a new character. So you will credit for playing!! If you decide that you would like to play in higher level game just choose a pregen that can play in the tier or sub-tier like the 4th or 7th. You will get credit as mentioned before the only difference being that you will not get credit til the character you create hits the level you got credit for playing at!! If you have any more questions feel free to contact us or talk with your Store's Liaison Officer!!

Signing Up:

    When you ask to sign up for a spot we would like some info. We need your First name and which scenairo you would like to play. Also Class and character level If you are unsure of the exact character lvl you maybe by the time Game Day rolls around that s okay. Plus if you have multiple characters of that lvl that's understandable. IF, you lvl out before hand let us know so we can get you into another scenario

*** Please remember to bring your reference materials.(Chronicle Sheets, ANY book you are using a race, feat, spell, even magic item from) If you do not have it on hand, then your character and/or item, spell, etc.  is not legal for play. The exception to this is the Pregens. You will be offered a pregen instead so you can still play and get credit for what you signed up for ***
       
INFO ON CORE:

    We will be offering some CORE Play Scenarios. For anyone interested in running or playing LOOK for a bolded CORE next to the table number!! If you are wondering what CORE is I shall explain. It is the SAME Scenarios as the regular campaign. However, the characters are CORE RULEBOOK only. (No Kitsune, Nagaji, or even Vishkanya  from a boon Just CORE races) Plus note that spells and feats earned from boons or character archtypes from chronicle boons can be used (IF) you earned them while Running/Playing CORE. You can jump from CORE to regular campaign at any time, but you cannot play the same scenario. Once played that's it. (SO no playing Among the Living at 2nd level CORE and then jumping campaigns and playing it at 7th level) Also note that you cannot jump from the Regular campaign to CORE and you can never dip back and forth. Once you jump that's it. GMS get credit for running a CORE game and from regular. Please note this on your chronicle sheet so you can keep track. Many GMs mark their sheets if its GM credit so this is a good habit to get into. Please check out the Paizo Board if you have more questions as this was just a small highlight of CORE.  See you across the screen!!

Event Code: 300396

Slot 11am - 6pm

Pathfinder Module: City of Golden Death Tier 4 - 6

The Price of Greed,

In the center of Lake Encarthan looms the dreaded Isle of Terror, accursed land of mystery and treachery. Hidden within the island's negative energy storms, the secret treasure city of the wizard-king Tar-Baphon has lain sealed for centuries. Now masked cultists have opened the golden city of Xin-Grafar to claim the wealth of the legendary city for the Living God Razmir. Can the PCs track the cultists through the poisoned swamps and blasted wastelands of the Isle of Terror to the City of Golden Death itself? And what forgotten dangers will oppose them as they struggle to prevent a dark faith from spreading across the world?

City of Golden Death is an adventure for 5th-level characters; it is written for the Pathfinder Roleplaying Game and is compatible with the 3.5 edition of the world's oldest RPG. The adventure features a mix of wilderness and dungeon sites and includes a race through a ruined, golden city to stop evil cultists before the city floods with molten gold!

This adventure is set on the legendary Isle of Terror in the Pathfinder Chronicles campaign setting, but it can be easily adapted for any game world. It can be used as a stand-alone adventure or as the final chapter of the Price of Immortality trilogy, following the adventures Crypt of the Everflame and Masks of the Living God.

Written by Joshua J. Frost

GM: Billy Kersey
1. Bryson
2. Brett
3. Duo
4. Alyssa
5. Josh
6.
« Last Edit: July 12, 2018, 11:05:19 am by Barick74 »
Kyras Meirdrarel-HE Summoner 13
Zaos Folred-Halfling Rogue 6 (C)
Venrick Orsendale-Dwarf Qinggong Zen Archer 6
Drogheda Deadshot-HO Fighter 7 (C)
Barton Shadoweye-Human Unchained Rogue 7
Kade Surion-Human Druid 4 (C)
Pristis The Pyro- Sorcerer 1 (C)
Zarian Klex-Tiefling Alchemist 12

Bekah Guertin

Re: Module Day July 14th
« Reply #1 on: July 09, 2018, 04:39:49 pm »
I am coming

Bekah Guertin

Re: Module Day July 14th
« Reply #2 on: July 11, 2018, 05:15:39 pm »
At the back out. I got called into work that day

Barick74

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Re: Module Day July 14th
« Reply #3 on: July 12, 2018, 11:05:36 am »
Updated!
Kyras Meirdrarel-HE Summoner 13
Zaos Folred-Halfling Rogue 6 (C)
Venrick Orsendale-Dwarf Qinggong Zen Archer 6
Drogheda Deadshot-HO Fighter 7 (C)
Barton Shadoweye-Human Unchained Rogue 7
Kade Surion-Human Druid 4 (C)
Pristis The Pyro- Sorcerer 1 (C)
Zarian Klex-Tiefling Alchemist 12