Author Topic: Roll20.net  (Read 1461 times)

keronian

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Roll20.net
« on: August 30, 2012, 07:36:26 PM »
So, I've played around with Roll20.net a bit, set up the first two intro mods on it... (one of these days I may attempt to run a game)

My experience with it so far has been that it's really easy to set up a campaign... It does a good job of keeping things simple and intuitive, and it's easy to find extra resources for the game... You just end up doing an embedded image search, and all kinds of options show up.

It doesn't handle any of the rules for you, which is nice in that it's extremely rules-system agnostic, and it's not difficult to handle because, well, that's what you do when you sit down to play anyway.

You can set up macros for your dice rolls to speed some things up, though.

The map system is pretty straightforward... You do need to fiddle a bit if you want your maps to align to the grid... there's a handout system, a fog of war... special GM layers for things that you don't want the players to see...

There's an integrated video and voice chat, so that means you don't have to worry about coordinating that.  (and yes, you can choose not to broadcast video, for those that like to game in their PJs)

Oh, and Roll20.net is browser-based, so there's no worrying about software or firewalls.

All in all, it's pretty robust for what little it does, it's easy to work with, and (for now at least) it's free.
« Last Edit: August 30, 2012, 07:51:43 PM by keronian »
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Scott

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Re: Roll20.net
« Reply #1 on: August 29, 2013, 12:28:35 PM »
If you use this tool here are a couple of GM how too Videos:  (FYI the GM belongs to a group of GMs and he refers to them and the way have agreed to do things for PFS games_

PFSOC GM Training 201 for Roll20 Part 1
http://www.youtube.com/watch?v=3ruyPdU-TW8

GM Training Roll20 / PFSoC
http://www.youtube.com/watch?v=-xS_PEpRSZg
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edited for truth in advertising:  player is not as smart as he thinks he is.

Dominick

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Re: Roll20.net
« Reply #2 on: October 13, 2013, 01:01:07 PM »
So I set up a couple of  scenarios. I give it two thumbs up for set up.

I set up a game of Master of the Fallen Fortress to test run it. MOTFF is tier 1 and can be played over and over for first level.
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Scott

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Re: Roll20.net
« Reply #3 on: October 13, 2013, 07:12:14 PM »
Sweet, I'm in when you want to run it.

Judge Dread of Rules Laws who loves characters soooo broken a GM will want to slap you!!!! 

"I AM THE CORE RULE BOOK"

edited for truth in advertising:  player is not as smart as he thinks he is.

Dominick

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Re: Roll20.net
« Reply #4 on: October 14, 2013, 04:10:19 AM »
I plan to when my schedule clears.

I had little time to myself on my business trip.
VC Tampa, Florida
“with the breakdown of the medieval system, the gods of chaos, lunacy, and bad taste gained ascendancy.”
John Kennedy Toole, A Confederacy of Dunces

Scott

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Re: Roll20.net
« Reply #5 on: January 21, 2014, 09:11:10 PM »
Judge Dread of Rules Laws who loves characters soooo broken a GM will want to slap you!!!! 

"I AM THE CORE RULE BOOK"

edited for truth in advertising:  player is not as smart as he thinks he is.

Rothmog

Re: Roll20.net
« Reply #6 on: February 27, 2014, 09:20:14 AM »
I have played in a campaign on Roll20 (fell apart in book 2 of Second Darkness due to party wipe).  It works really well.  My group that plays face to face has actually switched to running the game on Roll20, so there is no problems with printing maps from APs and dynamic lighting actually makes view range and lighting level come into play.