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Topics - kaintheseeker

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Convention Chatter / ACC 2016 (July 15-17)
« on: May 13, 2016, 11:50:52 PM »
It's that time of year again, Ancient City Con 2016

ACC 2016 Registration Page
ACC 2016 Warhorse Page

For the forth year going we are working with ACC's excellent organizers to provide Pathfinder Society events here in Jacksonville.

Events of Note:
-Bonekeep 1-3: We're doing all three Bonekeeps here at ACC, courtesy of one of our excellent 4 star GMs.
-Eyes of the Ten 1-4) This is an all weekend event, Part 1 on Friday, Parts 2 & 3 on Saturday and Part 4 on Sunday. This is the original retirement series. Odds are that it will be phased out sometime in the next year or so. The reason we're offing this at ACC is that. It might not be here next year and it's easier to do it over a single weekend.

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General Lodge Discussion / ACC 2016 (July 15th-17th)
« on: May 13, 2016, 11:49:57 PM »
It's that time of year again, Ancient City Con 2016

ACC 2016 Registration Page
ACC 2016 Warhorse Page

For the forth year going we are working with ACC's excellent organizers to provide Pathfinder Society events here in Jacksonville.

Events of Note:
-Bonekeep 1-3: We're doing all three Bonekeeps here at ACC, courtesy of one of our excellent 4 star GMs.
-Eyes of the Ten 1-4) This is an all weekend event, Part 1 on Friday, Parts 2 & 3 on Saturday and Part 4 on Sunday. This is the original retirement series. Odds are that it will be phased out sometime in the next year or so. The reason we're offing this at ACC is that. It might not be here next year and it's easier to do it over a single weekend.


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General Lodge Discussion / Interest Check: Saturday games.
« on: April 02, 2016, 02:37:09 PM »
Since I got Friday and Saturday off for at least the next three months, I was thinking of doing a Saturday PFS table (might grow to more if folks express interest in GMing)


There are some scenarios I'd like to play, some modules and some exclusives. So I'm making a poll and I TWO questions.

1. Where would folks like to meet up for a twice monthly Saturday game between 2 pm and 6 pm?

2. What type of content would folks like to see? Modules, sanctioned AP content, high level stuff to prepare for a seeker table? What?

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FLGS / Interest Check: April 2nd: Serpent's Rise (2-6 pm)
« on: March 30, 2016, 10:41:21 PM »
Testing doing twice monthly games at FLGS on Saturday Afternoons. I offered modules as an interesting check but that didn't go through. So I thought I'd see if a scenario instead. I'm mostly GMing it myself, so only one slot available. It's a 6 table slot and I promise for those of you who haven't done it.. it's quite fun. 

Saturday 2nd, 2016
Event #   74978

Pathfinder Society Scenario #6–98: Serpents Rise (PFRPG) PDF

A Pathfinder Society Scenario designed for 7th-level pregenerated characters.

Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.

In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".


GM: Andrew Graham
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FLGS / Interest Check: Daughters of Fury and Tears at Bitter Manor
« on: March 21, 2016, 07:03:25 PM »
Just like the title says.  Considering running some modules, most likely on Fridays or Saturday's if folks are interested. 

Daughters is: 2-4,3-5, & 5-6
Tears is: 5-7, 6-8

It wouldn't be likely that we will finish each segment in a day but right now I'm testing the waters.

Monthly game days would NOT be played of course.

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January Game Day

         New Players:

 We will have Pregens on hand and PFS numbers. The Pregens we have are 1st, 4th and 7th. If you would like to make a character come game day please come in an hour early. OR If you are feeling froggy please visit Paizo.com and download the Players Guide to Society. It is a free download. It has all the info you need to make a character. Or you can contact one of your friendly local Venture Officiers and we will be happy to help you. Whether it be at another game day, an event before this one or via email/phone call. If you decide you would want to play a pregen just to get a feel for things thats alright! You will get a chronicle sheet that you can apply to a new character. So you will credit for playing!! If you decide that you would like to play in higher level game just choose a pregen that can play in the tier or sub-tier like the 4th or 7th. You will get credit as mentioned before the only difference being that you will not get credit til the character you create hits the level you got credit for playing at!! If you have any more questions feel free to contact us or talk with your Store's Liaison Officer!!

          Signing Up:

When you ask to sign up for a spot we would like some info. We need your First name and which scenairo you would like to play. Also Class and character level If you are unsure of the exact character lvl you maybe by the time Game Day rolls around that s okay. Plus if you have multiple characters of that lvl that's understandable. IF, you lvl out before hand let us know so we can get you into another scenario

*** Please remember to bring your reference materials.(Chronicle Sheets, ANY book you are using a race, feat, spell, even magic item from) If you do not have it on hand, then your character and/or item, spell, etc.  is not legal for play. The exception to this is the Pregens. You will be offered a pregen instead so you can still play and get credit for what you signed up for ***

        INFO ON CORE:

We will be offering some CORE Play Scenarios. For anyone interested in running or playing LOOK for a bolded CORE next to the table number!! If you are wondering what CORE is I shall explain. It is the SAME Scenarios as the regular campaign. However, the characters are CORE RULEBOOK only. (No Kitsune, Nagaji, or even Vishkanya  from a boon Just CORE races) Plus note that spells and feats earned from boons or character archtypes from chronicle boons can be used (IF) you earned them while Running/Playing CORE. You can jump from CORE to regular campaign at any time, but you cannot play the same scenario. Once played that's it. (SO no playing Among the Living at 2nd level CORE and then jumping campaigns and playing it at 7th level) Also note that you cannot jump from the Regular campaign to CORE and you can never dip back and forth. Once you jump that's it. GMS get credit for running a CORE game and from regular. Please note this on your chronicle sheet so you can keep track. Many GMs mark their sheets if its GM credit so this is a good habit to get into. Please check out the Paizo Board if you have more questions as this was just a small highlight of CORE.  See you across the screen!!


EVENT #

Afternoon Slot: 12pm-5pm   

Serpents Rise -Special
A Pathfinder Society Scenario designed for 7th-level pregenerated characters.
Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser.
In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".
Written by John Compton.
NOTE: This is an Exclusive and as such can only be GM'd by 4+ Star GMs.

GM: Patrick

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Traitor’s Lodge (3-7) CORE
A Pathfinder Society Scenario designed for levels 3–7.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.
Content in "The Traitor’s Lodge" also contributes to the ongoing storyline of the Grand Lodge faction.
Written by Thurston Hillman.

GM:Andrew Graham

1. Mike E lvl-4 or 5
2. Brett
3. Billy
4. Alyssa
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Elven Entanglement (7-11)
A Pathfinder Society Scenarios for levels 7–11.
Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain?
Written by Ryan Costello, Jr.

GM:

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Scars of the Third Crusade (1-5)
A Pathfinder Society Scenario designed for levels 1–5.
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation.
Content in “Scars of the Third Crusade” also contributes directly to the ongoing storyline of the Silver Crusade faction.
Written by Jason Brick.

GM:

1. Kyle lvl-2 Druid
2. Trent lvl-??
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     (Maybe J.A. lvl-3 Druid)
Evening Slots: 6pm-11pm

True Dragons of Absalon -Special
A Pathfinder Society Scenario designed for 4th-level pregenerated characters.
For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.
Written by Thurston Hillman.
NOTE: This is a 5 star GM exclusive, only 5 star GMs or VO's with 4 stars can GM it at this time

GM: Mike E

1. Brett
2. Billy
3. Alyssa
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Horn of Aroden (1-5)
A Pathfinder Society Scenario designed for levels 1–5.
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army’s hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.
Content in “The Horn of Aroden” also contributes directly to the ongoing storyline of the Taldor faction.
Written by Nicholas Herold

GM:

1. Kyle lvl-2 Druid
2. Trent lvl-??
3. Balshok lvl-2 Fighter
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Weapon in the Rift (5-9)
A Pathfinder Society Scenario designed for levels 5–9.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.
Content in “Weapon in the Rift” also contributes directly to the ongoing storyline of the Silver Crusade faction.
Written by Nathan King.

GM:

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Library of the Lion (1-5) CORE
A Pathfinder Society Scenario designed for levels 1–5.
Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy’s texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor’s past victories so that Mendev might benefit from the discovery.
Content in "Library of the Lion" also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions.
Written by Kyle Elliot.

GM: Andrew Graham

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1. His tower shield has a drink/flask holder
2. Create Ale or Wine is an essential orison.
3. Your PC's atonement involves a leg shaped glass called 'Das Boot' and GALLONS of rot gut whiskey
4. You think 'Worlds End' is a good guideline for a 'pub crawl scenario' and/or inspiration on how your PC brawls in pubs.
5. When Drendle sends pages to fetch the rest of the party from their beds, he's just staggering in at 'oh god it's early' o, clock
6. Party members talk about essentials an you go 'Rum or Ale?'
7. Captain Jack Sparrow is your image of a gunslinger and/or swashbuckler
8. You're okay with the gobbos burning the local temple but the local Brewhouse MUST be saved
9. Your image of 'Dwarven Trail rations' is Bar food, all pickled an chewy.
10. You quote from Legend "aw that is a terrible sight for a sober man." Then tell the GM your character taps three slugs from his hip flask.
11. Your day job involves Craft (Alchemy) and/or Profession (Brewer or Bartender)
12. You talk of being sent on the scenario as punishment for lipping off to Abrus Valsim, or Osprey, while hung over.
13.You talk of being sent on the scenario as punishment for stealing from Drendle Dregs wine collection.

Feel free to add to the list..

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General Lodge Discussion / ACC 2016 Poll.
« on: November 01, 2015, 10:34:01 PM »
Okay,

I know it's early days yet but I've been considering the roster for the coming up Ancient City Convention in 2016. Over the next few months I might hop on for discussing options and things that we are looking to try and do at ACC '16. Christopher and the rest of the ACC staff have been awesomely flexible with us and tables have never been an issue at the Con.

The thing is while I heard a LOT of enthusiasm for the modules we didn't fill them all. I am curious for feedback and votes in the poll now which way to go.

Option 1: We continue with Modules/AP segments
 Stay the course with what we did this year, it could be easily argued that 'if it ain't broke, don't fix it'. We'd be playing modules and the PFS content segments of Adventure Paths. Some additional Questions on this come up.
   A. Do we continue the '2 slots format' for the play to give players the time to role-play and enjoy the longer content?
   B. Either or. Go all modules or JUST AP segments tied to the chronicle sheets.

Option 2: We try something new.. (Seeker Arcs)
  Alright, in the last year we've done nearly 3 runs of the Eyes of the Ten four parter. There are something like 9 GMs who haven't GM'ed it and 2 who have. All of them have played it.  We got a bunch of folks who are creeping up on 12th level and 33 xp. At least enough for two separate groups. The issue with EotT is play time. The first scenario is easily 8 to 10 hours, and the other three are very challenging. The idea of running it over three days of the con gives you, the players, time to play it out and get it done fairly quickly. (Which NONE of the current folks who done it have been able to pull off. All three play thru have spanned MONTHS). There are however several issues that might not make this easy for play.
  A. The scheduling. I'm looking at Friday for Part 1. (It's 14 acts all told). That means we start when the con starts and play through till done or close. The next two parts would be done on Saturday. We'd split the afternoon slot into a morning-afternoon and afternoon-evening slot. This gives time to play thru AND level up at break between the two games. (You'll be 13th level at the end of Part 2). Sunday would be finish up for Part 3 and completing of Part 4.
  B. The seating. This will be a 5-6 person table. I can safely say having more is not an option.
  C. Prep. Any player who gets seated will be expected to bring ALL RESOURCES they use. Legal copies (Pdf, watermarked print outs, or dead tree format)
  D. Audits. The GM will be allowed to audit any character that sits down on Friday. 12th level characters are complex, and can fall behind in keeping up with changes. My own mage had three spells that were banned and/or moved to race only. Another player at a table I GM'd had gear that had shifted in price. These things happen, it's to be expected.

That being said, I think it's the best chance for Players who haven't had a chance to do it to pull it off relatively quickly. (3 days vice the 3 months one table had to go thru) Given that I'd lay even odds that Eyes of the Ten will be out of circulation by this time next year it might be the only option to play it for some folks.

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The Eyes of the Ten is the 'finale' of scenario play. I've GM'd portions of the series twice (the middle two) and played through the scenarios myself. It can be a challenge to play, even given it's age (season 1 &2). There are a few things to come up with that will help out in playing and gming it.

Rules:
1. You have to be 12th. 33 xp exactly. No more. No less.
2. Expected to be audited. Your chronicles play a very big factor in what you might go into the scenarios with. There is a big portion of plot tied into the series. A lot of season 0-1 scenarios that make for a colorful backstory that will help out with role-play, so feel free to look them over an look for season 0-1 scenarios you might know. Point of Fact: I know at least five instances that knowing what boons you have payed off on the table. That is FIVE in three playthrus.

Suggestions for Prep:
1. Plan for a long play period the first scenario is EASILY 7+ hours. My first group was nearly 10 getting done. There are something like 11 acts. (Point of comparison: most normal scenarios are between 5 and 7 at most)
2. Build a balanced group of players that you get along with and with whom you cover a variety of things. My group had two heavy casters, two tanks, two awesome ranged assets,  and two healers as well as a heavy hammering beatstick (note we didn't have 7 people at our table, we had flexible players and charters that filled multiple roles. Aid another, and back up roles are an awesome way to make this rock more. My first play thru, had the players hamming it up, punning and enjoying themselves. My own play thru was with 'Cayden's Crewe'. Four followers of Cayden Cailen and two 'minders' (God help Eden and Andrew..they had to deal with an all CG group of crazy pathfinders.. thank you for playing though)
3. Plan out with your group. A better way to explain this. My 2nd group I gm'd for did this impressively. Scrolls for specific contingencies. (Dragon Form, Buffing, and such. Cleric went from meh in melee to the toughest guy on the field)
4. Plan to get hit: Some of the encounters will be WAY out of the typical CR+2 range.
5: Be patient: The GM has a LOT of work to do. Some of these encounters are terrifyingly complex with multiple attackers with special tactics.

Suggestions for Play:
1. First and foremost. HAVE FUN!!
2.Bring your 'A-game' roleplaying mind set. This is your PCs swan song. No more scenarios for you. Only a hand full of modules and something like 3 specials are open for play. You're ending the big play run, now you'll only be bringing out your 13+ character for a damn few shots. Have fun.. ham it up with your fellow players. Role play with them. Not over them. This is their swan song too.

Suggestions for potential GMs.:
1. Play it before you GM it if you can at all possibly do it. We here in Jax now have a pool of like 10 GMs that have gone thru it, in part or whole. Ask around, find a DM your team particularly likes.
2. GM Prep is pretty intense in parts, I would suggest Thea Peters GM prep site (Purple Fuzzy CatBunnyGnome on the PFS message boards @ Paizo.) Her site is Here

Alternatives to Eyes of the Ten.

At the moment, there is but one. The high level supermodule Wardens of the Reborn Forge, set in the Arkenstar region of Golarian. Very nice for gunslingers, alchemists and folks who like desert/wastelands with magical mutants. So, enjoyment of it might vary. It has a 'Seeker Option'.

Quote from: Straight from the Chronicle Form
Seeker Arc Option
In addition to the legal ways to play described above,Wardens of the Reborn Forge can be played as a special challenge for Seeker characters—12th-level characters with 33–35.5 XP. The PCs play through the entirety of the module, observing all the rules of Pathfinder Society Organized Play; however, the PCs earn the module’s Chronicle sheets as they complete those parts of the
adventure. When the PCs complete the entire module, they receive the fourth Chronicle sheet in addition to their other rewards. This is the only way to receive this fourth  Chronicle sheet, though a GM who runs the entire module and applies all three of the first Chronicle sheets to the same character may also apply the fourth sheet to that PC. If a PC receives credit for a different adventure before completing Wardens of the Reborn Forge using this option, he forfeits the opportunity to earn the fourth sheet.

There are PLANS too phase out Eyes this coming year (or the next) but if you have some characters you'd like to groove with.. I'm sure had I not put my cleric Roasa as my GM credit for EoTT that I would be cherry picking folks for my play thru.. like Tyler's cowardly, but effective, fighter Grumbeld (or as she calls him Rumbeld the Yellow.. yeah.. Roasa is a pain.:D ). Would have made for an interesting play thru I'm sure.

To sum up: Look for a gang you'd like to play with, characters that click with yours..and plan for a fight.. cause it can be.

I'll throw up a few things as I recall them (looking back thru the scenarios as I work this post up)

GM items that can be helpful: (This will be updated)

Flip Maps:
-Pathfinder Lodge
-Arena

10
General Lodge Discussion / A 'Murder' of Pathfinders...
« on: August 30, 2015, 10:59:38 PM »
The Tengu was a brilliant yellow, though it was hard to tell under the heavy jacket he wore over his form, a long rifle on his shoulder, a bastard sword on his hip and a lance hanging from his horse's side. Clearly well used, as the body of the furry Spellscar mutant on his saddle attested to. A cheroot hanging from his beak as he got off his mount and strode over to the Sheriff's office, pausing to look over the pasteboard of bounty posters.

"Excuse me son..." the tengu said in a course voice that was a clear sign of the damage that the scar at his throat showed. "Do you know the way to the Street?"



Ladies and Gentlemen.. may I present the first of the Jax Lodge's latest group of Pathfinders.. 'The Crow with No Name.." the sole survivor of the slaughter on his homestead, everyone he knew is dead.. slain by a group of mutants led by a man named.. Elmo.

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General Lodge Discussion / ACC '15 follow up..
« on: July 25, 2015, 12:02:09 AM »
Heads up folks.. I just started reporting and for some reason the board did a few things.

It:
-'ate some of the scenarios'
-Tagged the rest as 'core' play only.

What this means is this...

It will take some time for me to fix.. BUT I have EVERYONES session sheets. Josh and Mike did an AWESOME job of wrangling tables this year and as a result we didn't have any losses.

Just going to take a bit to fix.

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General Lodge Discussion / Ancient City Con 2015
« on: April 09, 2015, 05:34:34 PM »
It's that time of year again folks! The Local 904 is hosting a PFS event at Ancient City  Con again. This will be the 3rd year running we've had a presence there and the 2nd year we've been the Pathfinders setting it up.

This year there are a few new additions to the event. First is that we'll be adding 3 module slots. They are double length table slots and we're trying one each day. Friday/Saturday will be an afternoon/evening slot and Sunday will be morning/afternoon. The second addition is the addition of a Core campaign slot for all the slots to feel out how folks like the idea.

Of particular note: We will be (hopefully) running the season final #6-23: The Darkest Abduction in the Sunday Afternoon slot. I imagine that will go through fairly fast. :D

Links:
-ACC 2015 (Start here first)
-Paizo Site
-The Warhorn ACC 2015 Page (not public yet)

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General Lodge Discussion / Pathfinder Core Community sets
« on: February 02, 2015, 12:51:23 PM »
Just a heads up. One of Hero Labs power users is putting together a set of plug ins that enhance the program on a series of levels. Most of them deal with home rules and variants (Like Gestalt Classes from 3.5) but one of them deals with Vanisties and boons and SOME chronicle based items.

Check it out. http://forums.wolflair.com/showthread.php?t=10815
http://forums.wolflair.com/showthread.php?t=51966

disclaimer: This does not replace your chronicle sheets, character sheet or absolve you of checking to make sure everything is right. Simply makes it a little easier to track boons and such.

PS. It is very much a work in progress and might not have your particular boon, item or vanity yet.

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Tools of the Trade / HERO lab app + iOS 8
« on: September 17, 2014, 01:11:54 AM »
Heads up folks, just confirmed it with the folks at Lone wolf Development. DO NOT update to iOS8 if you use the hero lab app for the iPad. They have aniOS8 compliant update but it hasn't yet been approved by apple. 

For those of you who recall the bug with last years update, it's largely the same. The current version will NOT work on iOS 8 at the moment.

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Eyes of the Ten Guild Hall / Eyes of the Ten. A Jax first
« on: July 22, 2014, 12:30:47 AM »
Okay, it's taken a while but we got a quickly growing pool of players creeping up on 12th level. This brings us to a few issues as scenarios finish up at 11th.

What does this mean?
Glad you asked. The 12th level doesn't mean you end your pathfinder career. There are still options beyond the scenarios.
1. Some interactive events have 12+ slots to play in. For example: Race for the Runecarved Key and The Siege of the Diamond City.
2. Modules. There are a variety of them. The Ruby Phoenix Tournament tends to be the start of the 'Seeker' modules. It's not the only too.
3. APs. The Rise of the Runelords, and many others, have chronicles and options for high level PFS play.


and..

4. Eyes of the Ten. It is the 'retirement' scenario chain.,. or rather as it's called now 'The Seeker' Arc. It's were you go from being a pathfinder field agent to someone who is working directly with the Ten.

Which means? Lorewise: Given it's age, you're dealing with some very old (pfs wise) storylines and characters. These go all the way back to the first scenarios of the very first season of PFS play. You find out things about the Ten as well as literally walk paths no other Pathfinder has tread. (or at very least.. only a few)
Playwise: This is the 'end game' of scenario play. You're going to want to do it with a group of players you're comfortable with. You have to trust each other, know each other's playstyle and complement it.

Why am I covering all this? Well, see back in.. January, I promised Josh that I'd GM his Eyes of the Ten group. Which is:

1. Josh (Stonelord)
2. Mike (Cleric)
3. John B (Summoner)
4. Jimmy M (Inquistor)
5. William (Rogue)
6. Ryan (Cleric)

This is their choice of line up but I want to explain a couple rules about Eyes.

1. Your character must have JUST made 12th level. 33xp. No more. No less. You do a module at 11.1, sorry.. you can't do it.
2. Your PC WILL be audited for content. Not just by me. At least the first group will be screened by other VOs. And any of the GMs in that group, which incidentally will be doing EoTT themselves in the future, have to do audits of any one playing under them.

What do you need to bring to the table?
1. Your PC and all sources you use. Be organized and ready. Preparation makes for a smoother event.
2. A desire to roleplay one of the widest ranging storylines in the PFS play.
3. Have fun with your group and make a story that you can tell for a long long time.

When is this going to go down? Don't know yet. Got to work with the players in question to find dates good for them.

Why did you put this here Andrew? Well, to get things moving for folks coming up on 12th level and need to ask questions about EoTT and looking around to see who they are wanting in their group.

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