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Topics - militarymisfit

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GM Confidential / Serenity in St. Pete
« on: August 14, 2013, 07:06:23 pm »
Just wondering if anyone in St. Pete has the maps for the Quest for Perfection part 1 I could borrow for tomorrow night? If not I will just draw them out on a mat.

General Pathfinder Discussion / Thuggish Fighter?
« on: August 14, 2013, 01:03:52 am »
Has anyone used this build yet? Seems a little too good.

I was reading some other posts and had to change it so i could have a better grasp on how it works. This is what my next character is looking like. He wont be where I want until level 5.

Human, for the extra feat and +2 to an ability. Wielding the EarthBreaker at 2d6 Bludgeoning damage.
STR 18
DEX 13
CON 10
INT 13
WIS 10
CHA 15
1 Rogue (thug)
     Bludgeoner, Enforcer
2 fighter
3 fighter
     Mobility, Toughness (to make up the lack of con)
4 fighter
5 fighter
     Spring Attack, Skill Focus: Intimidate

So at this level I'll have 5 ranks in the intimidate skill which will bring it to a total of 15. This gives me a pretty good chance of beating the DC to intimidate. (10 + the targetís Hit Dice + the targetís Wisdom modifier)

With the Bludgeoner Feat, I can use the EarthBreaker to deal non-leathal damage at no penalty.

And with the feat Enforcer: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt.

Add the Thug's ability Frightening: Whenever a thug successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the thug can instead decide to make the target frightened for 1 round.

Which means the thing I'm fighting will attempt to run away from me provoking and attack of opportunity while also taking a Ė2 penalty on all attack rolls, saving throws, skill checks, and ability checks.

So at the beginning of an encounter, I can use spring attack or charge to jump in and deal non-leathal damage yielding all the above benefits and 2d6+6 damage. Then as the creature turns to run away I get an AoO at 2d6+6. When It's my turn again I can use spring attack or charge to close the distance and start all over again. But now the creature has a -2 to their wisdom modifier making it even easier.

The penalties don't stack and the frightened is only for a round, but every time I hit it, it renews the one round frightened effect keeping it running away from me.

If they're immune to my abilities I can use spring attack to jump in attack and get back out.

And if I added power attack, cleave and great cleave to it... I could send a whole group running which would help keep them off me. And every time they came in range again, I would get the AoO and send them running before they could attack me.

There's nothing in the books that contradict any of this either. So what does everyone think about this? I already have the character sheet set and ready, but I have a feeling the other GMs would hate this guy.

General Lodge Discussion / Modules?
« on: August 05, 2013, 06:46:41 pm »
So does anyone ever run modules at any of the game stores? I've always played home campaigns until now so I'm interested in either playing in one or running one. Depending how my next two DM sessions go at Serenity, I wouldn't mind running one once or twice a month. I have the subscription for the modules and they have a new one coming out soon. I would like to try to do the full "campaign" or all six modules in the series.

So anyone else interested?

General Pathfinder Discussion / Floridapfs logo
« on: July 30, 2013, 03:06:28 pm »
So, in the art at the top of the page.... is the goblin holding the rotisserie chicken new, of is this just the first time i've seen it? Either way I think its awesome.

Resources for Beginners / Character Creation
« on: July 10, 2013, 05:39:00 pm »
Just a quick question regarding ability points.

PFS uses the "points buy" option correct?

What is the starting amount, 15 or 20? I've found both answers through out my research.

General Lodge Discussion / New player looking for a game
« on: July 07, 2013, 08:39:33 pm »
Hey all.

I'm new to this pathfinder society but I played D&D for a number of years. I'm in the Coast Guard and just transferred to the area and was hoping there's a game around here I could jump in. I just transferred from Guam so my Jeep wont be here for another two months so I'll be riding a bike or car pooling until it gets here. So I'm hoping there's a game within a 5 mile radius from the downtown st. pete area so someone nice enough to lend a ride?

Anyway, it's nice to meet everyone and I hope I get to game with you soon.


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